So, mystery solved I guess? I mean, the answer kind of became clear eventually, but I do believe that it’s not just GTA Online that killed single-player DLC for GTA 5. Of course that doesn’t mean Red Dead Redemption 2 won’t have an enormous GTA Online-like component because again, it almost has to. He relayed that Rockstar is still very much committed to single-player and it’s what they enjoy making the most. If you’re worried about Rockstar steering away from single-player altogether, there’s nothing to fear, Sarwar told GI. Charging $15-20 for a one-time DLC purchase when you can make people pay that (or double or triple that) for a single virtual tank or plane or supercar at any given moment in GTA Online certainly does make DLC seem not “necessary,” as Sarwar says. For some games, it might make sense to do both, but GTA Online was just too profitable. Not to say that supporting GTA Online with new content is easy, but it is certainly easier and cheaper than crafting story-based, fully-voice acted DLC on the scale of something like The Lost and the Damned or The Ballad of Gay Tony. And as for GTA Online, while it’s certainly not my cup of tea, any company would be crazy to do anything less than offer full support for that mode, given how much money it was raking in from microtransactions.
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